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Old Feb 14, 2007, 06:47 AM // 06:47   #41
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Quote:
Originally Posted by dreamhunk
my friend i have already debated on this topic about gw on other fourms!

hence I think this why anet and ncsoft are making a bigger up date. I wouldn't be suprised that other compies have taken some of my ideas.


I have talked about the hack and slash to real rpg's and the mmorpg's out there.i have given the reasons why must mmo even wow will fall in the long run. I go as the bomb, balckman on other fourms.

In fact i have notice that the new game vangaurd has some of my ideas like "ships","homes" and "mounts"( i have talk about how this game needs mounts) other things that i have stated on fourms from long ago. I have even seen aion that ncsoft is working on has my ideas in it with climbing too.


even the linar story, i have also debated about! By the way I don't agree that a story needs to be linar by the way.

I also don't agree how charactors being made tanks and damage dealers as well. that kind of setup is bad and lacks freedom.
Sorry we bow to your superior knowledge!!!

To the OP: You should maybe take those blinkers off and take a look around, the reason GW is a SUCCESS is because it is different.
Please stop trying to make GW into a WOW clone.
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Old Feb 14, 2007, 07:20 AM // 07:20   #42
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Quote:
Originally Posted by jayce
for the record, i would love to see GW implement a 70/30 ratio of instances/non-instances areas throughout the game. like for example, any explorable area would be non-instanzied while any mission, quest or high-end dungen area remain instanzied. im not sure if that is possible, but it would be really nice.
A noble solution, and it would go a long way to liven up things. I think instancing works great in Guild Wars, but I believe it also needs more explorable/playable non-instanced areas.

The next generation of MMORPG's will definitely contain instancing technology, but it will more likely be applied as it is in World of Warcraft.

I believe a non-instance/modified instance free-for-all PvP area is very plausible. DAoC, the grandfather of mass online PvP has a very open and dynamic system that could also be applied in a Guild Wars appropriate manner. In PvE, I would guess that ANet could just create instanced areas that allow for more players in order to support high scale encounters or challenges.

Present server capability may not allow ANet to create non-instanced explorable areas, but modified instance parameters might be possible.

Probably the best solution in a game would be both: instanced and non-instanced areas.Applied in the best way to support the situation.

Last edited by Kuldebar Valiturus; Feb 14, 2007 at 07:38 AM // 07:38..
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Old Feb 14, 2007, 07:32 AM // 07:32   #43
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Here allow me to help with this problem addressed by the original poster. I have seen games live and fail, but one of the things I have seen is games that hook certain players who find their niche in the gaming world.

Guild Wars is in fact one of those games. Like Everquest or Counter Strike that came before it, certain games live on because people find this game attractive. Unless the community is royally screwed over (excuse my bluntness). There are even people that still play The Matrix Online (and still pay for it too). Like the die hard Star Wars fans, certain things go on including this saga.
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Old Feb 14, 2007, 07:57 AM // 07:57   #44
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About the grouping thing. Quite a ways back there were no henchies and explorable areas were single-player only and basically optional. The idea was you join up for missions with others in the respective outpost, and can explore by yourself otherwise, I.E. you wouldn't even need friends in explorable areas. So this was less of an issue at that point in their design...

If GW wanted to create "non-instanced" areas, remember that players aren't fragmented into a ton of servers like most MMOs. Its possible you could have several hundred people piling into one explorable area in a new campaign. I think if they wanted to implement this, at best they'd have something like "districts' in town, which can hold a max # of players, and creating new districts if the current are full.

Another issue is that if you expect people to randomly join up, you'd probably need an option to kick hench/heroes on the fly. Because otherwise nearly everyone will just bring a full AI party and no-one will play together, as it's quite a disadvantage to enter an area have fewer members on your side. In fact I imagine we'd see a lot of people in instances sticking to their hero/hench regardless, mostly negating the coolness of this feature. I guess they could also disable AIs from entering these areas but I don't know how well that would go over.
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Old Feb 14, 2007, 11:13 AM // 11:13   #45
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Instances are a brilliant idea IMO, giving you the freedom to go solo or with henchies/ other people and kill whatever you want.

The free world will often have certain monsters you'd want to hunt killed already or other people slaughtering you...

after playing NWN on the three town server i got tired of such free world servers, Sure you can have a lot of fun here, but none the less other people can also ruin your fun here...

GW lets you choose how much freedom you want as in player with or vs other players, and i like it.

of course this is just my opinion, but the instanced world is one of the best features in GW IMO

Last edited by Marth Reynolds; Feb 14, 2007 at 01:53 PM // 13:53..
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Old Feb 14, 2007, 11:30 AM // 11:30   #46
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You could have huge "wilderness" areas connected to small outposts like Fort Aspenwood/Jad Quarry, where it drops all other party members when you zone, so it's just you, solo. Then they could program this wilderness where you could actually group up with people once you're there, exploring.

This "wilderness" could have dynamic events, like battles, weather, player-controlled events, etc. You could even have a high-level "wilderness" that is inhabited by a handful of super-bosses, or raid bosses. Basically, it would be a few zones devoted to pure MMO-style play, while the rest of the game (the required for storyline part of the game) is in classic GW style.

This way, everyone could have their cake, and eat it, too. I like options, I like this.
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Old Feb 14, 2007, 01:45 PM // 13:45   #47
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Quote:
Originally Posted by grottoftl
your ideas?! I'm sorry but the ideas you claimed to be yours have been suggested long ago before you did. ships, there are mmo's that are going to have this and they had this idea have been in development for a long time 3 or 4+ years. such as Pirate King Online and Pirates of the Burning Sea. homes, been around in mmo's longer than you think. mounts, always been there. and you claiming that you originally thought of the idea of climbing and they are having in Aion because of you is bull. they had that game in development long before you suggested it. i bet you just saw the game footage of Aion, the footage was released early last year and they are still in development of the game and is set to release sometime this year.

I'm betting that you saw these games before and then you come on to these forums suggesting those features were to be add to the game and claiming it as your own. saying you originally thought it, which you didn't.



did you really "heard" that from somewhere or someone, or are you just lying again. if you had heard it from somewhere or someone they are lying. btw

nice try but you failed
No offense i have been on these fourms for long time. I was around since beta!

guild hall then guru now gw online

I have shared some my ideas even before aion was even made.

man some of you will fight thin air . Any way I am not getting paid for give my ideas. I give them when i want to. Any way I'm on gw online debating dervish class and talking about gvg how it is nothing more than like a pug

I am sure you can track my writings as well as there is people online that know me


the op is right about pve by the way. Instance and open world can be worked on but that is another debate.

Last edited by dreamhunk; Feb 14, 2007 at 02:01 PM // 14:01..
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Old Feb 14, 2007, 01:50 PM // 13:50   #48
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Quick thing: guys, you can not argue with Dreamhunk. People have tried--he makes outlandish claims, refuses to back up anything he says, and writes in such a vague manner it's almost impossible to understand what the hell he's trying to say.

On topic--meh, everyone's said what needs to be said already.
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Old Feb 14, 2007, 02:11 PM // 14:11   #49
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Quote:
Originally Posted by dreamhunk
No offense i have been on these fourms for long time. I was around since beta!

guild hall then guru now gw online

I have shared some my ideas even before aion was even made.

man some of you will fight thin air . Any way I am not getting paid for give my ideas. I give them when i want to. Any way I'm on gw online debating dervish class and talking about gvg how it is nothing more than like a pug
I have to agree with grottoftl on this one. The minute I read your post claiming that these were "your" ideas, I laughed so hard. It was hilarious. Houses, ships, and mounts have been in games forever. Ultima 1, made back in 1980 had ships and mounts. Sure, it's not an MMO, but what I'm trying to say is that there are plenty of sources for designers to get the ideas that you claim to be your own.

Houses are a little less common, but a lot of online games have them nowadays. I mean, even Runescape and Neopets have them, just two of the crappier games I could think of. The notion that these ideas are your own is just ridiculous.

But anyway, back to the point of this whole thread. I disagree with the suggestion of adding non-instance areas. What would make them any different from a town, apart from a few monsters. I just don't see the point. Sure, it's a place where everyone can go and be happy and play together, but you can do that anyway. And I know a lot of people now play with henches/heroes/guildies/friends, but what makes you think they'll give up this trend just so they can go and do something they already have refused to do?

To me, adding in non-instanced areas would just be a waste of time. I wouldn't go near them, for the same reason I try to avoid main towns like the plague. The lag, and all the spam. It'd be just like a town, only instead of 10 year-olds standing around having virtual sex with each other, you'll have 10 year-olds running round having virtual sex with monsters.

Not to mention the whole server problem. You know, the one that is basically the reason for the entire game being instanced.
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Old Feb 14, 2007, 02:20 PM // 14:20   #50
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Originally Posted by Meat Axe
I have to agree with grottoftl on this one. The minute I read your post claiming that these were "your" ideas, I laughed so hard. It was hilarious. Houses, ships, and mounts have been in games forever. Ultima 1, made back in 1980 had ships and mounts. Sure, it's not an MMO, but what I'm trying to say is that there are plenty of sources for designers to get the ideas that you claim to be your own.

Houses are a little less common, but a lot of online games have them nowadays. I mean, even Runescape and Neopets have them, just two of the crappier games I could think of. The notion that these ideas are your own is just ridiculous.

But anyway, back to the point of this whole thread. I disagree with the suggestion of adding non-instance areas. What would make them any different from a town, apart from a few monsters. I just don't see the point. Sure, it's a place where everyone can go and be happy and play together, but you can do that anyway. And I know a lot of people now play with henches/heroes/guildies/friends, but what makes you think they'll give up this trend just so they can go and do something they already have refused to do?

To me, adding in non-instanced areas would just be a waste of time. I wouldn't go near them, for the same reason I try to avoid main towns like the plague. The lag, and all the spam. It'd be just like a town, only instead of 10 year-olds standing around having virtual sex with each other, you'll have 10 year-olds running round having virtual sex with monsters.

Not to mention the whole server problem. You know, the one that is basically the reason for the entire game being instanced.
like said I didnot go into detail how it should be done and used and why it is need by the way.

I have yet to see a mmorpg have such things as climbing and diving!

I yet to see a mmorpg that has palotics etc.

I have stated my statement and not gone into detail is that so hard for people to understand?

all the mmorpg out there not even real rpg's any way they nothing more than hack and slash.
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Old Feb 14, 2007, 02:22 PM // 14:22   #51
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I love how people sometimes talk like WoW invented certain things in MMOs.
It never invented anything. It's not innovative. It just streamlined everything that was already found to be appealing in other games, yet it also included things that are flawed from other MMORPGs, without really trying to break the standard mold of MMORPGs, like GW has turned out to attempt.
I've played many different MMORPGs and WoW was never innovative...just very streamlined.

Reminds me, I need to edit the wiki that says WoW invented raiding. What nonsense! lol
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Old Feb 14, 2007, 02:25 PM // 14:25   #52
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Quote:
Originally Posted by Redfeather1975
I love how people sometimes talk like WoW invented certain things in MMOs.
It never invented anything. It's not innovative. It just streamlined everything that was already found to be appealing in other games, yet it included things without really being innovative like GW has turned out to be.
I've played many different MMORPGs and WoW was never innovative...just very streamlined.

Reminds me, I need to edit the wiki that says WoW invented raiding. What nonsense! lol
i would agree with that d&d and lord of rings was around alot longer than wow came about.
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Old Feb 14, 2007, 02:34 PM // 14:34   #53
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Don't get me wrong. WoW is a decent game. It's success is proof of that.
It's just that I hate people wanting GW to be similar to WoW. We don't need more of the same. In my opinion online RPGs were becoming stagnant until games like GW came along.
WoW just put everything together in a package that was quick and easy to get into and freshened up the old. People will and have gotten tired of the game and at some point, a entirely new formula for online RPGs will need to be created.
I did a small amount of Beta Testing with Vanguard and even though it has several new ideas, it really is Everquest repackaged with some things that McQuaid probably wanted to add to the original Everquest before leaving the team. I have my doubts that Vanguard will reshape online RPGs.

BTW, something I thought would be cool is Guild Wars style play, including the massive number of skills and game mechanics, set in the present or future. Skills would be equipment, or cybernetic/psychic abilities that you would put onto your skill bar and you'd go through cities and jack vehicles 'ala' Grand Theft Auto, and you'd hack into computers similar to Shadowrun. I think it would be huge!

Last edited by Redfeather1975; Feb 14, 2007 at 02:38 PM // 14:38..
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Old Feb 14, 2007, 02:46 PM // 14:46   #54
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Quote:
Originally Posted by Redfeather1975
Don't get me wrong. WoW is a decent game. It's success is proof of that.
It's just that I hate people wanting GW to be similar to WoW. We don't need more of the same. In my opinion online RPGs were becoming stagnant until games like GW came along.
WoW just put everything together in a package that was quick and easy to get into and freshened up the old. People will and have gotten tired of the game and at some point, a entirely new formula for online RPGs will need to be created.
I did a small amount of Beta Testing with Vanguard and even though it has several new ideas, it really is Everquest repackaged with some things that McQuaid probably wanted to add to the original Everquest before leaving the team. I have my doubts that Vanguard will reshape online RPGs.

BTW, something I thought would be cool is Guild Wars style play, including the massive number of skills and game mechanics, set in the present or future. Skills would be equipment, or cybernetic/psychic abilities that you would put onto your skill bar and you'd go through cities and jack vehicles 'ala' Grand Theft Auto, and you'd hack into computers similar to Shadowrun. I think it would be huge!
I have ideas for super heros mmorpg kinda of long detail

It would include stuff like warewolfs shapeshiters vampires

fast cars shoping malls, night and day would be important.

it would kinda of be like like street fighter or mortal comabt in how players fight

etc it's kinda of long in detail

Last edited by dreamhunk; Feb 14, 2007 at 02:50 PM // 14:50..
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Old Feb 14, 2007, 02:50 PM // 14:50   #55
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Hey, that sounds really cool. Fantasy themed games are kinda running old to me. Something like you described would be pretty wicked!

But wait, you want to have hordes of zombies in areas, right?
You have to have the old warehouse filled with hordes of zombies to rip through!

Hey, did you play Omikron:The Nomad Soul? I liked that game. It was pretty cool for it's time.
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Old Feb 14, 2007, 02:53 PM // 14:53   #56
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Quote:
Originally Posted by Redfeather1975
Hey, that sounds really cool. Fantasy themed games are kinda running old to me. Something like you described would be pretty wicked!

But wait, you want to have hordes of zombies in areas, right?
You have to have the old warehouse filled with hordes of zombies to rip through!
food would be important lol

vampires and all undead would need to feed and you can't come out in the day time.

unless two things happen if you playing undead. You take damage or protect your self so how from sun light but you still suffer weakness or damage.
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Old Feb 14, 2007, 04:29 PM // 16:29   #57
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Quote:
Originally Posted by Kakumei
OP: Please, just stick with Morrowind. It's clear you were happier there.
Lol, QFT!

Instancing > Non-Instancing

GW > WoW

Houses, mounts, and that crap are for Elder Scrolls.

---------------------------------------------------
EDIT: Actually, if you want houses, go find your 5 year old neighbor and play house with her, you can even have a tea party too.
----------------------------------------------------

Check what game you're buying before you buy it. I bought GW because instancing is leetsauce and the PvP is way way way better.

If you can't be social the way it is now, non-instancing ain't gonna make it any better.

Last edited by Bastian; Feb 14, 2007 at 04:37 PM // 16:37..
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Old Feb 14, 2007, 04:44 PM // 16:44   #58
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your worst nightmare come true

imagine if you will being in that geat big open non instanced area and all those total jerks that ruined your quests and missions were able to get together at the same time and you could not zone out to avoid them.
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Old Feb 14, 2007, 04:55 PM // 16:55   #59
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what many, many people don't understand about guild wars is that it is a VERY delicate-balanced game. the slightest change in the gameplay would require drastic changes to every other aspect of the game. you must accept the way guild wars is, and what kind of game it is. this game is already completed and has a set way of doing things that cannot be changed without changing the entire game into something else. guild wars shouldnt really be compared to other games...either you like it or you dont. the only changes they can make gameplay-wise is skill balances/changes/additions, introducing new professions and adding new explorable areas/missions/campaigns...all of which they do.
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Old Feb 14, 2007, 05:28 PM // 17:28   #60
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Instancing is the reason I play this game, basically. I don't play MMO's, and wouldn't play this game if it abruptly became one in that sense. Everyone's always trying to get free WoW, it seems like. Am I the only one that wouldn't play WoW even if it were free?
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